Continuity Flaws: The Loophole

“Only in a delirium is it possible to move between spaces and remain oblivious to its contrast." Gabriel Massan

Dromomania is an evolving world by Gabriel Massan, built around a multiplayer simulation and extending across film, installation, sculpture, performance, sound, and scent.

Rooted in the psychic and spatial conditions of São Paulo, the work imagines the metropolis as a nervous system: restless, fragmented, and saturated with competing signals. Its title draws from a nineteenth-century diagnosis describing an uncontrollable urge to wander. Massan reframes this impulse through contemporary urban life, where invisible systems shape how we move, encounter one another, and gain access to space.

Players enter as Sleepwalkers, navigating unstable territories across clusters of collective dreams. Each territory has its own rules, rhythms, and architectures. Voices guide participants across distance, making strangers dependent on one another to find passages, orient themselves, and remain present. As communication falters and the environment shifts, trust and perception become part of the terrain.

Developed with Creators Fund, Dromomania unfolds in three chapters. The first is a short film that introduces the world, its characters, and its logic. Subsequent chapters extend it through institutional presentations and collaborations across art and design. Characters, stories, and sensory elements move between digital and physical forms, carrying the world beyond the simulation. Each presentation introduces new contributions and conditions, allowing the work to accumulate and transform over time.